- Gamification - What Is It?
- How To Benefit From Gamification In E-commerce?
- The Curious Case Of Gamification
Gamification - what is it?
Gamification is about using video and board game mechanisms for non-game purposes such as sales, marketing or motivation. However, it’s not a game in itself, it’s a kind of a tool that improves engagement with the help of new, attractive activities.
It's not about taking a random game element and turning it into a thing that fits your marketing strategy. That's not the goal.
Every game comes with separate dynamics and characteristic mechanisms. The same applies to each business. Proper planning and combining strategic goals and determination will result in future success, whereas ill-considered actions will lead to a total disaster.
You want to improve engagement, not discourage people, it’s obvious. Appropriately selected mechanisms can bring you positive effects in the long term. What game mechanisms are there and how to implement them to your company operation? Think about:
- points,
- rankings,
- levels,
- challenges,
- gifts.
Advantages of e-commerce gamification
E-commerce gamification can help you:- attract more customers,
- inspire trust,
- show that your company has an unusual approach,
- improve sales,
- learn about customer behavior, expectations, and desires.
How to benefit from gamification in e-commerce?
Getting to know customers and their preferences is a very important step of e-commerce gamification implementation. Keep in mind purchasing decisions made by people to create an appealing and engaging strategy. Below you can see a few examples showing how to benefit from gamification in your online store.1. Loyalty Programs - keep customers for longer
Yes, loyalty programs are also part of gamification. Customers can collect points, stamps, or other rewards to receive a prize (it’s also a game-based mechanism). It’s important to engage customers so that they want to come back and exchange the earned points for a reward. Let's do it in an interesting and non-linear way to achieve lots of benefits.Bonito, one of the greatest bookstores in Poland, advocates such a system. The more you buy, the more points you get. Each subsequent purchase results in a bigger discount on books.
2. Rewards and Badges - make customers feel appreciated
Many websites offer things like customer profiles or accounts. You can reward customers with online badges displayed to anyone who checks the profile. Users will feel appreciated and respected which is crucial to every person. REBEL.PL, a store with board games, benefits from levels and points in its gamification strategy. For every purchase, review, link or reward, the buyer receives so-called customer experience points. Apart from inspiring trust, it also builds engagement and encourages people to create a base of links, add reviews and shop more.3. Challenges - discounts for active ones
Introduce challenges, meaning extra tasks or puzzles that will allow customers to earn a discount. If they do this, they'll feel stronger and empowered, plus they'll already feel like they've devoted their time to the organization, so they're more likely to stay with you for longer. [caption id="attachment_43247" align="aligncenter" width="750"]
WorldofTanks may not be a direct example of e-commerce, but it's an ideal example of this mechanism. Users and players achieve additional discounts for completing special game challenges. It's also a time-limited challenge which makes it more prestigious as people realize it won't be available in the future.[/caption]
4. Prestige - make it more valuable
As mentioned above, you can introduce the so-called mechanism of prestige, for example, products people get for purchasing a special set. It resembles a gift - buys something to receive something extra. Customers are motivated for two reasons. First of all, they get an item from you. Second of all, this item isn’t accessible otherwise. [caption id="attachment_41987" align="aligncenter" width="602"]
Kickstarter is a crowdfunding platform where you can observe this mechanism. When choosing a campaign or a product, customers receive bonuses in the form of upgrades or additional items that will no longer be available after the campaign.[/caption]
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